Innovation in Education Resources

Connected Educators

The Connected Online Communities of Practice project, U.S. Department of Education Office of Educational Technology

The 2010 National Education Technology Plan demonstrates the importance of educators becoming more connected to resources, tools, colleagues, experts, and learning activities, both within and beyond schools. Participation in online communities of practice is a key way educators connect. Robust online participation contributes both to individual excellence and to the vitality of the profession as a whole. The Connected Online Communities of Practice project will steward a scalable, sustainable ecology of online communities in education to improve teacher and leader effectiveness, enhance student learning and increase productivity.

Connected Learning

Research and Resources compiled by the Digital Media & Learning Research Hub

Connected learning is a work in progress, building on existing models, ongoing experimentation, and dialog with diverse stakeholders. It draws from social, ubiquitous, blended and personalized learning, delivered by new media, to help us remodel our educational system in tune with today’s economic and political realities. Connected learning is not, however, distinguished by a particular technology or platform, but is inspired by an initial set of three educational values, three learning principles, and three design principles.  This website created by DML houses basic information about the ongoing research along with videos, examples, and other resources to help educators develop a better understanding of the concept of “connected learning.”

The Digital Media & Learning Research Hub

A non-profit research organization that nurtures exploration of—and builds evidence around—the impact of digital media on young peopleʼs learning and its potential for transforming education. We support emerging research on digital media and learning by hosting international conferences, facilitating workshops and working groups, and bringing together researchers, practitioners, policymakers, industry leaders and others working on related projects. The DML Research Hub is based at UC Irvine as part of the University of California Humanities Research Institute, and is supported by the MacArthur Foundation as part of Macarthur’s broader Digital Media and Learning Initiative.
 

Learning Genome Project

The Learning Genome Project takes advantage of curricular material from around the world, aggregating and recommending it in one place.  Curricular materials (books, videos, lesson plans, websites, field trips, apps, manipulatives, etc.) are tagged by educators everywhere with it's distance learning characteristics.  This tagged curriculum lives in the cloud, available to educators everywhere.   The Vision: To make personalized learning a reality for every child.

Digital Learning Day

A national campaign that celebrates teachers and shines a spotlight on successful instructional practice and effective use of technology in classrooms across the country. The inaugural Digital Learning Day boasted tens of thousands of teachers representing nearly 2 million students.
The second annual Digital Learning Day is gaining momentum with ongoing activities, ideas, and collaboration opportunities leading up to February 6, 2013. Join the wave of education champions who seek to engage students, celebrate and empower teachers, and create a healthy learning environment, personalized for every child.

MakerSpace

Building a resource for Educators and Makers working to inspire young people to make projects in art, craft, engineering, green design, math, music, science, technology, and more.  Part of a growing network of educators and organizations focused on STEM (Science, Technology, Engineering, & Math)  and STEAM (Science, Technology, Engineering, Arts, & Math) education.
 

Blended Learning Toolkit

The Blended Learning Toolkit is a free, open repository of information, resources, models, and research related to blended learning. Innosight Institute defines blended learning as: a formal education program in which a student learns at least in part through online delivery of content and instruction with some element of student control over time, place, path, and/or pace and at least in part at a supervised brick-and-mortar location away from home.  In May 2011, Innosight Institute profiled 40 blended-learning programs in its report, The Rise of K-12 Blended Learning: Profiles of Emerging Models, to provide a clearer picture of the emerging field. Innosight Institute has continued to collect profiles of additional programs on an ongoing basis to help inform those interested and invested in blended learning and its transformative potential.

Digital Learning Now!

Digital Learning Now! is a national campaign to advance policies that will create a high quality digital learning environment to better prepare students with the knowledge and skills to succeed in college and careers. Digital Learning Now! is building support for the 10 Elements of High Quality Digital Learning, which provides a roadmap for reform for lawmakers and policymakers to integrate digital learning into education.

Microsoft's Pathfinder and Mentor Schools

Provide members with access to educational experts and helps them find, share, and scale best practices; form collaborative communities among people who are geographically dispersed; and use technology to improve their teaching and learning practices.

EdSurge

A news site and information database on educational technology, provides investors and users with more information about available products and their efficacy.

The Shared Learning Collaborative

A multistate effort supported by the Bill & Melinda Gates Foundation and the Carnegie Corporation of New York, is piloting an open-source technology platform to integrate and store instructional performance data and provide a clearinghouse for teacher resources.  Projects like this connect geographically dispersed buyers or users with similar needs.

Classroom Window

Combining Consumer Reports-type expertise with crowdsourced knowledge (similar to Yelp) to report on how innovations being used in different contexts, and data on teacher and principal satisfaction and student achievement.